Empleos de ui ux designer
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- EPAM Systems, Inc.Desde casa
- This role will define, prototype, document, and refine user experiences across frontend, engagement systems, and in-match gameplay UI.
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- EPAM Systems, Inc.Desde casa
- This role will shape, prototype, document, and refine user experiences across frontend, engagement systems, and in-match gameplay UI.
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- EPAM Systems, Inc.Desde casa
- This role will shape, prototype, document, and refine user experiences across frontend, engagement systems, and in-match gameplay UI.
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- EPAM Systems, Inc.Desde casa
- This position connects UX, art, design, and engineering, helping transform UX flows, prototypes, visual designs, and interaction concepts into refined in-engine…
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- EPAM Systems, Inc.Desde casa
- The role bridges UX, art, design, and engineering, helping turn UX flows, prototypes, visual designs, and interaction concepts into polished in-engine UI…
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- GenslerBuenos Aires, Buenos Aires
- As a member of this team, you will be asked to collaborate with a diverse team of designers, architects, strategists, brand designers, etc., and participate in…
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- EQUALS TRUEVicente López, Buenos Aires
- EQUALS TRUE started when a type design geek and a talent nerd decided to create real change in the technology industry workforce.
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- Búsqueda de sueldos: sueldos de Lead Experience Designer (Checkout, Payments, Figma)
- SpeechifyCapital Federal, Buenos Aires
- Collaborate closely with product designers, UX researchers, QA, and other stakeholders to shape feature planning, UI/UX architecture, and long-term roadmap for…
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Job Post Details
Senior UX Designer - job post
3.83.8 de 5 estrellas
Desde casa
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Ubicación
Desde casa
Descripción completa del empleo
We are seeking a UX Designer to support a AAA fighting game project in Unreal Engine 5.
This role will define, prototype, document, and refine user experiences across frontend, engagement systems, and in-match gameplay UI. The project is moving from pre-production into production. The UI direction is still evolving, and the team may leverage existing design systems where useful while also defining project-specific patterns. The ideal candidate should be comfortable working collaboratively with UI Art, UI Technical Design, Engineering, Gameplay Design, VFX, Sound, and Production.
Responsibilities
- Design user flows, wireframes, interaction models, prototypes, and UX documentation for a AAA fighting game
- Deliver UX solutions spanning frontend, engagement systems, and in-match gameplay UI
- Partner with UI Artists and UI Technical Designers early in the design process to ensure UX concepts are visually compelling and technically achievable
- Translate product, gameplay, and player needs into clear UX structures and interaction patterns
- Create and maintain UX flows using tools such as Figma, HTML prototypes, and in-engine mockups where appropriate
- Codify designs into prototypes, design documentation, and implementation-ready specifications
- Support mobile-centric UX while making sure the experience remains playable across all supported platforms in the game ecosystem
- Define UX behavior for navigation, input, responsiveness, accessibility considerations, onboarding, engagement loops, gameplay HUD elements, and live-service touchpoints
- Collaborate with UI Engineering and UI Technical Design to address implementation questions and resolve edge cases
- Work with VFX and sound stakeholders to ensure interaction feedback, UI motion, and celebratory moments align with the intended player experience
- Review in-engine implementation and provide feedback to preserve the original UX intent
- Support publishing activities, seasonal updates, post-release iteration, and live-service improvements
Requirements
- At least 3 years of professional relevant experience in UX design
- Strong background designing UX for games or complex interactive products
- Hands-on experience creating player flows, wireframes, prototypes, and design documentation
- Solid understanding of game UI patterns, player motivation, engagement systems, navigation, onboarding, and feedback loops
- Experience designing for multi-platform products, with particular focus on mobile-centric experiences
- Proficiency with Figma for creating UX artifacts and collaborating on design work
- Ability to collaborate effectively with UI Art, UI Technical Design, Engineering, Gameplay Design, Production, Sound, and VFX disciplines
- Ability to communicate design intent clearly through prototypes, documentation, reviews, and direct collaboration
- Comfort working on projects where visual direction and design systems are still evolving
- Strong systems thinking with the ability to design UX that scales across multiple game features and updates
- Ability to balance expressive, animated UI with usability, clarity, and responsiveness
- Fluent English communication skills at a B2 level or higher, both written and verbal
Nice to have
- Experience contributing to AAA, live-service, fighting, action, multiplayer, or competitive games
- Background designing UI for mobile-first game experiences
- Practical experience with Unreal Engine, UMG, or in-engine prototyping workflows
- Familiarity using HTML prototypes as part of the UX design process
- Experience adapting existing design systems to fit new products
- Exposure to supporting seasonal content, publishing workflows, and post-launch UX iteration
- Familiarity with approved AI-assisted tools for ideation, prototyping, documentation, or workflow acceleration
We offer
- International projects with top brands
- Work with global teams of highly skilled, diverse peers
- Healthcare benefits
- Employee financial programs
- Paid time off and sick leave
- Upskilling, reskilling and certification courses
- Unlimited access to the LinkedIn Learning library and 22,000+ courses
- Global career opportunities
- Volunteer and community involvement opportunities
- EPAM Employee Groups
- Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn
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